Virtual Reality
Abstract: We’ve all played on Playstations and seen queer yet enticing music videos which thrill us to our bones, but ‘almost’ never wondered what the keyword was that intrigued the ones who created them – “How?”
Necessity is the mother of all inventions.
This statement is true to the core in every sphere and this sphere of “Virtual Reality” is no different in proving its definite proof. Beyond the fascination, the excitement and pushing of the technological limits, the most important view of perception is the one which analyses these impeccable actions and dissects it down and gives a if-not-extensive-but-intensive view of the field.
People are often clouded/limited by the thinking that Virutal Reality has a fixed domain, and that domain is called “Gaming”. Stepping aside and promulgating the fact that it has a wide usability ranging from combat training for your nation’s defence or medicine or product manufacture, its not only essential, but vital to make its usage more widespread.
But, as we know that with the good comes the bad, “Virual Reality”, like any other homo-sapien created ‘venture’, has its own downsides as well be it drifting away from reality into our own dreamy space or just plain damage to your retina by endless hours of screen viewing.
Technological challenges fascinate those who dare to dream and step out of the conventional methodology of problem solving and visualizing dreams in a totally different dimension altogether.
This is what “Virtual Reality” is all about, and its here, to stay.
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